You can open the Cores to search out Cells, that are mods and upgrades on your gear. You’ll have to make use of quite a lot of weapons and defeat several types of Behemoth to finish all of them. In the Mastery part, you’ll see a bunch of challenges you’ll be able to full through the use of sure weapons, killing particular Behemoths and the like which can earn you rewards, similar to Cores or Orbs. Jump is F and dodge is house, however I discovered switching them round allowed me to regulate my Slayer higher. Holding down the “Play!” button won’t cause the button sound effect to repeat.įixed a bug where the Hunt Pass achievement on Xbox would not unlock if it was already completed.For PC gamers, it could be extra comfy to alter the important thing bindings within the first occasion. Head accessory preview is now kept or removed correctly upon closing the head accessory menu. The “Quests, Bounties, & Challenges” button text now fits properly inside the button in all languages. Players using controllers can now unlock items in the Reward Cache while on the Hunting Grounds.įixed a bug where players would not be notified they received charged aether instead of a Behemoth part break during Escalation hunts.Ĭores will now display the correct rarities.Įvents and encounters you are taking part in will no longer appear on the compass for you.įixed a bug where party members’ health bars were the wrong size.įixed a missing unlock message when viewing gliders in the personality screen before they’ve been unlocked in the Slayer’s Path.įixed a bug where keystone Behemoth roars were not playing in the mastery screen or crafting menus. It now correctly reflects that the attack speed increase is 15%. The Chronoslayer Event Pass notifications will go away for those who have completed and collected its rewards.įixed a bug where the “Claim Rewards” notification would show when there were no rewards to claim.įixed an incorrect tooltip for the Captain’s Grip. The Chronovore’s escape message will no longer show up far before it actually escapes. Removed the Tenacious effect that increased critical strike chance at higher ranks. Zeal effect text updated to show that it affects lantern abilities. Guardian: +5 / 10 / 15 / 20 / 25 / 30% of shields applied to you are also applied to your nearest ally for 15 seconds.įortress: After not taking damage for 10 seconds, gain shields of 65 / 75 / 90 / 105 / 120 / 135. Grace: Ranks 4 through 6 now grant attack speed equal to half the move speed increase, for 40 seconds.Īetheric Attunement: Reduces the cooldown of your lantern ability by 10 / 15 / 20 / 30 / 40 / 50%.Īetherborne: Using aethervents at ranks 4 through 6 will cause you to enter aether rush. Lucent: Your flask heals over 20 seconds, but for 20% more healing - while this heal is active, increase the recharge rate of your lantern ability by 15 / 25 / 35 / 40 / 45 / 50%. Wild Frenzy is now Assassin’s Frenzy: Each time you break or assist in breaking a part, gain +15% attack speed for 10 / 15 / 20 / 30 / 35 / 40 seconds.Īetheric Frenzy is now a technique cell called Aetheric Evasion: On dodging through an attack, reduce the cooldown of your lantern ability by 5 / 10 / 15 / 25 / 30 / 35%. Overpower: +10 / 15 / 20 / 30 / 35 / 40% increased damage vs staggered Behemoths.Įvasive Fury: After dodging through an attack, gain +4 / 6 / 8 / 10 / 12.5 / 15% attack speed for 20 seconds. Rage: Once every 50 / 40 / 30 / 25 / 20 / 15 seconds, when you take damage, deal +20% increased damage for 15 seconds.
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